The demons the hero and his friends have to overcome at first are Jungian representations of their own dark sides and emotional problems like low self-esteem and depression, then save other people from their demons. Its gameplay design was on the surface the usual RPG of levelling up skills and abilities to combat demons, but they were presented as metaphors for psychological health and life lessons to build up social skills. Persona 4 is a game designed to be last tens, if not hundreds of hours and always had the air of a life lesson game about it. It's the typical superhero narrative for teens. The hero and his friends become a Scooby Gang to solve the mystery in both real life and The Midnight Channel, and during the course of his year in the country, become more confident and self-assured as he learns to care for people and save them. Back in real life, they discover that a series of murders in the town are linked to The Midnight Channel, and the victims were dragged in and killed there. There they can turn aspects of their personas into tangible warriors to fight demons that represent the dark sides of the human psyche, including their own dark sides and emotional flaws they have to overcome, after which they use their new powers to save other people who have been sucked into The Midnight Channel. He and his friends can access an alternate dimension called The Midnight Channel via a TV screen. During that year, he goes to school, makes friends and discovers an urban legend is real. The hero is a teenager sent to live with his uncle in a small town for a year while his parents are abroad.
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